Session 3 - The Kalahari calls

Scene 0 – Reuniting the Party

In just a towel with vengeance in his heart, Graver made way for Paravahl’s market, intent on damaging the City of Paravahl as much as possible by revealing all he knows about the opening of Tower Requiem. Caelynn, in just her underwear, was simply seeking a way to get out of the city; but she ran into Graver as he finished his rant in the City Bazaar.

Cyrus, having, survived his time with Dr. Tribideaux, found a halfling to guide him to Tower Requiem, only to find a rather ragged Figgery in an alley near the city Bazaar. Figgery was very appreciative of Cyrus’ help and it wasn’t long before they caught the words of Graver’s rant on the wind. They too, made their way to the City Bazaar.

As Graver’s rant ended, he was confronted by Ms. Eunice Baumgartner, a functionary of the Intrigue Indexing Institution. She accused Graver and his companions of intentional currency destruction without reinvestment intent and instructed them to follow her to a formal hearing. The party made their escape however, pursued by Ms. Baumgartner and the Praetorian guard.

Leantha, resting in the comfort of Tower Prescience, was roused by Supreme Potentress Adeliade Omenra who paired her with a professional fetchling Orrin and tasked her to find her companions who were rumored to be stirring trouble within the city and lowering stability index. Taking the magic carpet, they joined the chase for the rest of the party.

After brief stint outside of the city, Ms. Baumgartner managed to convince the party to return for a formal hearing rather than be pursued by the Praetorian guard. They made way to Eunice’s home where she had them rest and turned them in to the College of Divination.

Scene 1 – Getting to the Kalahari

After getting the party back together, Adelaide shared that she’d like to hire the party for a retrieval task outside of the city because of their penchant for “getting into places they shouldn’t be able to get into.” She instructs them to gather for free what supplies they can from the armory and tower supply room. She gives them sparse details however, saying only that they must carry no more than a light load, they must prepare to travel in a hot desert environment, and they must store water-damageable items in a watertight container.

The following day, Adeliade teleports the party an expedition camp outside of the Kalahari Desert, giving a brief lecture (she is a professor after all) on the mechanics of teleportation using the skysea. During the trip, the party discovers that contact with the skysea blocks their ability to access their divine powers until they rinse it off.

At the expedition camp, the party encounters the expedition leader Laurian, an accredited folklore preservation expert at the Paravahlian College of Wizardy’s Archival Department. Laurian describes the process by which he come to discover that the lost sister-city of Paravahl – Genoa – is likely somewhere within the Kalarhari desert. Adelaide is interested in an artifact located in the principal tower of Genoa – Perfection’s Key. The key is rumored to be able to open any lock.

Laurian then explains that ground-based expeditions have been unsuccessful and introduces them to Roygel who shadow-conjures an ornothopter for the party to glide into the desert on. Armed with a potion of feather fall for each of them, the party sets off from the mile-high expedition camp and glides into the Kalahari.

Scene 2 – Riding the Kalahari Winds

After six hours, Orrin – the ornothopter’s pilot, is struggling to find an updraft to ride on to gain altitude. As such, they are passing between pillars of stone rising up from the desert – atop which gremlins make their homes.

When the Ornothopter passed too close to a gremlin camp, two teleported onto it. Caelynn first discovered their mischief and the party promptly engaged them, but it was ultimately the effort of the party itself which brought the glider down. Falling fast, the party drank their potions and came to a skipping, skidding halt on the desert floor.

in the shade by wildweasel339
by wildweasel339
Gathering up their scattered supplies, they began their trek towards the the center of the Kalahari, making camp as the sun fell below the horizon. Their night wasn’t peaceful however, and they had to cut down a massive scorpion who recklessly attacked them.

Session 2 - The Return

In the lower cathedral of Requiem, the party turns their attention to Scarceno’s earlier statements grilling him on the ritual he mentioned. After striking a deal for his release in exchange for an explanation of what was going on, Scarceno gives the party the following details:

  • The ritual he spoke of will return divine magic to the world, as it has been locked up in the skysea for the past 600 years.
  • The skysea no longer needs diving magic to hold it up – the god of death and the goodess of the sea explained that to them before raising the deities banded together to raise it. Scarceno is not sure how it will stay intact.
  • Five people are required to complete the ritual. The motley band, +1 that Scarceno can’t remember, were selected to perform the ritual after 300 years – but they couldn’t because they were missing a fifth.
  • As time neared for the ritual to complete, Scarceno was selected to ‘die’ in order to escape the confines of the temple and find a way to get a fifth back inside. His attempts failed, and eventually he grew tired of dying over and over again to try again, so he started trying to infiltrate the temple to steal what he could of his remaining divine essence.
  • No sentient sacrifice is needed to complete the ritual – that’s just barbaric. The only thing that needs to be sacrificed is a small portion of divine essence, which kickstarts the whole process. [Lie – no sacrifice is needed at all]
  • When Scarceno was first freed, he tried to recruit help from his former high priest Illarion, but the Kayal didn’t believe that Scarceno was a fragment of his deity and cast him out of the city.
  • In this latest incarnation, hundreds of years later, Scarceno went to work for Illarion’s organization, posing as a Kayal and hoping that the efforts of his former high priest to open Requiem would allow him to regain entry into the temple.

Grudgingly keeping their word, the party released Scarceno to join them and they proceeded to the next floor of the temple, encountering two Huecuvas – former saints of Shadrathir raised by the motley band. Angry, Scarceno tried to release them from their torment and with the aid of Caelynn managed to do so while Leantha held them back and Cyrus & Graver assailed them with holy power and fire. After defeating the Huecuvas, the party explored and plundered the private rooms of the motley band, picking up a item and a potion from each room.

Ascending another couple levels, the party reaches a room designed for a ritual:

This room stands in stark contrast to the rest of the tower – all trappings of any deity have been completely removed. Well-lit from the ever-burning torches, the central part of this room is dominated by a permanent arcane sigil built directly into the floor. A smattering of discarded magic paraphernalia litters the ground and a levitating capstone hovers above a hole filled with a clear, glowing liquid. An ambient charge seems to electrify the air itself and your heart swells with the feeling that anything is possible here.

round room by sidxartxa
by sidxartxa

Guided by Scarceno chanting in draconic, the party took their places within the arcane sigil and completed the ritual. However, Caelynn managed to figure out that Scarceno was up to something odd, and prompted the party to resist. The ritual was still completed, but the dissonance caused it to backfire against Scarceno, killing him. The party entombed Scarceno’s body in the crypts of Requiem and proceeded to climb out of the tower.

Outside of the tower, some members of the party spotted a sparking golden bug fly quickly out of the courtyard to emerged into. Shortly after that Figgery, the halfing surgeon from house Scarn approached the party from behind an arch and invited the party to meet with Bartholomaus for congratulations and reward for opening tower Requiem.

Before the party could respond to the offer, a managerie of other noteable figures in Paravahl arrived in the courtyard outside of Requiem, each offering the party something in exchange for going with them to describe what happened within the temple:

  • Adeliade Omenra, Supreme Potentress of Paravhal and Headmaster of the School of Divination offered a favor from the City of Paravahl in exchange for going with her.
  • Dr. Tribideux, scientist and member of the Apothecary Society offered gold in exchange for going with him and providing samples.
  • Illarion Scarn, former High Priest of the Church of Shadrathir, head of house Scarn and member of the School of Illusion, offered the full support of his house and organization and answers as well.

Foolishly, each member of the party opted to accept a different offer. Leantha opted to travel with Adeliade, Cyrus with Dr. Tribideux, Graver with Illarion, and Caelynn declined each offer and opted to go it alone.

Leathna, traveling with Adeliade, answered several of her questions about what happened within the Temple, but managed to keep several important details about the ritual out of her story. Later, the elf was ambushed by a Kyton which somehow managed to pentrate the defenses of Tower Prescience.

Cyrus, traveling with Dr. Tribideux, spoke very little about what happened in the temple but stirred up trouble with the unstable doctor when he unknowingly distrupted one of his experiments. Talking his way out of a more serious situation, Cyrus left with some gold, but little knowledge of the location of his companions.

Graver, traveling with Illarion, remained suspicous and elusive about the details of what occured in Temple Requiem. Later, an imp delivered a trap into his hands in the guise of a package – when opened, it exploded into a swarm of snakes that nearly killed him. Graver managed to escape from the snakes and Scarn Manor, but left all of his gear, taking only a towel with him.

Caelynn was accompanied by Figgery at the command of Illarion. The halfing obeyed, and guided Caelynn to the nearest inn – The Occulous. There, an unnamed Bartender served the tiefling some exotic drinks and gave guidance to the nearest inn with available rooms. Unfortunately, Caelynn was intercepted in an alley and mugged. When she came too, Figgery was missing, and so where all of her worldly possessions.

Session 1 - Trouble at the Temple
The Players have been asked to clear the old Temple of Shadrithir of an infestation of rats.

Cyrus awakes in a hospital ward to find Figgery attending him. Figgery tells him a story, where the parties’ caravan was raided by a band of uruks. Bartholomaus speaks to the caravan survivors, telling them they must leave the city due to a recent terrorist attack on a group of prominent citizens; all are to leave but the party, who must stay to repay the debt owed by their rescue. Cyrus channels holy energy to heal the departing caravansary.

The party’s assignment is to camp outside Requiem, the long-sealed temple to Shadrathir in Paravahl. They are to clean out the rat infestation that has been soiling the temple grounds. Scarceno is assigned to lead them to the temple, and tells them about the city.

floating city by ecsian
by ecsian

Upon reaching Requiem, Scarceno takes his leave and the party is soon assaulted by dire rats. As they are defeated it becomes clear the rats have been conjured. Cyrus channels holy energy to heal the party, which appears to trigger the opening of Requiem.

door in the deep by roseandthorn
by roseandthorn

Almost immediately after the temple is opened, the party hears Scarceno tripping over an invisible wizard. The caster reveals himself when he hurls Scarceno into the temple with a telekinesis spell. Though Graver hits the conjurer with a crossbow bolt, the party quickly realizes they are outmatched and retreats into the temple.

Inside Requiem, the party finds itself in a room that sports a trap based on light, color, multiple trigger pedals, and the summoning of dark ones. In the next room, they discover another trap, with statues that move when not looked upon and a complex locking mechanism on the door.

After their trials, the party encounters a motley band of creatures claiming to be various gods (Erathis, Dumathoin, and Hextor). The gods argue about Scarceno’s intentions for bringing the party to Requiem, and argue about which will be their chosen. Eventually, battle ensues and the motley band is defeated – feigning death or retreating.

Party Wish Lists


Mount: Lunar Dragon (the outer Dragon type, it’s on the SRD and in bestiary 4)

Magic Items:

  • Staff of Necromancy
  • Gong of Death

I’m hoping to get control of a small set of islands and set up my base of operations there. Me and my demigods Will live there handling souls and setting them in their proper spot in the afterlife.


Low level

  • MW Full plate
  • Wand CLW
  • Cleric scrolls

Low mid

  • Adamantine greatsword
  • Belt of strength
  • Halo of wisdom


  • Boots of striding
  • Periapt of health
  • Ring of spell storing
  • Lesser rod of quicken spell

High mid

  • Ring of regeneration
  • Belt of physical might, (con/strength)
  • Halo of mental perfection
  • +5 adamantine full plate


  • Staff of life (if this could look like a chalice, but behave as a staff, that’d be swell.)
  • Greater rod of quicken spell
  • Greater rod of maximize spell
  • Some item that gives me a permanent consecrate centered on me?


  • Dawnbringer (+5, holy, flaming burst, adamantine greatsword; Mass heal once per day)
  • Make my chalice of life regain charges per day?


  • Cloak of Immolation
  • A Phoenix mentor
  • A Dragon Hatchling
  • Story Arc: Players fight a war
  • Story Arc: Players steal something, but only because they want it, not for some greater quest.
  • Story Arc: An ordered lawful thing that obviously needs destruction; a society, an ideal, a tyrant.

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